![]() ![]() ![]() Hopefully it will balance the lower leveled players in PvP to some of the higher level playersĬant think of how this can be abused (apart from very active players will benefit over deserters). Sorry havent got time to put somethign together. This majestic online game lets you decide how powerful your Empire will become play FOE now. Whether you play the strategy game as a peaceful ruler or evil emperor ambushing neighboring settlements is up to you to decide. If the watchfires werent always as effective it would give the lower guys a chance of attacking and plundering the higher guys.Īs above, i just threw some numbers around but the theory is that the longer you "enable" it the lesser the reward, if you do it every 4 hours or whatever you get the best reward. Following a few settlers through the ages into medieval times, it depicts the conquest of the world by your thriving realm. I never try and attack them as if they are much higher its so unlikely that i will win and will just lose my troops. In my neighbourhood i am regularly below the 50 mark so if there are 51 players there are 49 stronger than me. Have you Checked the Ideas section for the same idea posted by someone else? Is this idea similar to one that has been previously suggested? ![]() Like the supply buildings you need to set a length of time for them to work, and maybe they can have like a 1d gives 1%, 8 hours 2%, etc, etc to encourage people to log on more, but also for those that don't their towns become a little easier pickings? I propose that watchfires aren't automatically effective. Feel free to shoot down, i am prepared for the worst!. ![]()
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